I was almost sucked back into LEGO videogames with 2012’s LEGO Lord of the Rings; the allure of another of my top favorite fandoms transforming into hilarious little brick people almost claimed the old, veteran LEGO gamer in me. The allure was not enough, however; while the reviews came in generally positive, they panned the poor audio quality in the voiceovers. Buying a new game isn’t cheap, so I wasn’t about to dish out $60 for something I knew I wouldn’t absolutely love. Then came the news of the LEGO Marvel Superheroes game. Some interest sparked in me as I had invested in the “Spider-Man: Spider-Cycle Chase” set earlier (face it: it was for LEGO Venom), plus I’m loving just about every Marvel movie coming to theaters and I loved the (unfairly) cancelled Avengers: Earth’s Mightiest Heroes cartoon. I wasn’t quite sold, though, until Venom was announced as a playable character. Then Carnage, Moon Knight, and Superior Spider-Man were also teased. It was game over.
As much as I love my favorite characters and LEGOs, I came into (the Xbox 360 version of) LEGO Marvel Superheroes tentatively. My last LEGO videogame experience left a lot to be desired. I was unfamiliar with the new style of gameplay LEGO Indiana Jones had introduced to me, and the idea of running about the screen collecting evanescent LEGO currency by smashing everything in sight was unfavorable and boring. Aside from the mechanics, the characters’ silent humor felt too juvenile at the time for my matured tastes. LEGO Marvel Superheroes blew my expectations out of the water.
Granted, I was miffed that I couldn’t play Venom or any of my favorite characters right off the bat. Free play and open world exploration wasn’t unlocked until after the third story mission, “Exploratory Laboratory” (which had Venom as the final boss, which tickled my fancy and kept me playing), so I was stuck playing as and against characters I had less interest in. I was impressed with the audio and graphics, however—both a definite improvement from all of the previous LEGO games I had played—and the humor, although basic most of the time, grew on me with the comic book and film in-jokes. Even though I don’t count Deadpool among my favorite Marvel characters, I still had fun spotting him inserting himself in the background of gameplay and cut scenes.
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My personal "SQUEEEEEE!" moment. |
Where I had a difficult time enjoying the aforementioned gameplay style, smashing everything in sight and collecting all of the currency bricks was somehow infinitely more entertaining when playing as superheroes and villains. The controls, albeit simplistic, make the game accessible for just about any level of game player, from the young and novice to the old and pro. You have a jump/double jump/fly/web swing button, a primary attack button, a secondary attack/special power button, a character swap/character grid/bigfig transformation button, movement control, and camera control. You can control two characters at a time in the open world and side missions, or up to four characters in the main story missions. The main story missions are each pretty linear and straightforward, with plenty of puzzles, obstacles, and enemies between point A and point B to keep you busy. There’s also a lot of content in the main story, and side missions that you’ll need other characters with special powers (like beam attacks, magnetism, or Mr. Fantastic’s stretching abilities) to unlock in free play mode. These gain you other unlockable heroes and villains, and also go toward gold bricks (you collect these to unlock side missions).
Vehicle gameplay is also integrated into the open world. You can unlock a small roster of ground, air, and water vehicles with which to transverse Manhattan from one mission to the next by any mode you choose. Many of the unlockable vehicles are standard to what you’ll see roaming the streets and waterways (such as buses, cars, speedboats, and S.H.I.E.L.D. class vehicles), but there are also many custom vehicles with special abilities based on Marvel’s movie, comic book, and LEGO play set properties, such as the X-Jet (Blackbird) and Spider-Man’s Spider-Cycle (yes, even the infamous Spider-Buggy). As cool as piloting some of these special vehicles are, though, I had much more fun and success traveling with just the characters themselves, especially when you go anywhere fast with a flying character’s boost ability (like zipping across the map as Iron Man or Thor).
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And I thought his Ultimate Spider-Man cameo was pushing it. |
And speaking of the main story…
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Also, just like any Marvel film, there are mid-credits and end-credits scenes at the end of the main story. So stick until the very end!
THE VERDICT
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I give LEGO Marvel Superheroes 6 stars out of 5. The extra star was for including all of my favorite Marvel characters.
If you haven’t already picked up LEGO Marvel Superheroes for yourself or for your LEGO or Marvel fan, this is most definitely a great investment and gift idea, especially for the holidays. As an added bonus, the videogame is available for pretty much every current- and next-gen console, including PC, Wii-U, Xbox 360, Playstation 3, Xbox One, and Playstation 4. I can pretty much guarantee that if you have a favorite Marvel character from the films or comics, you can play a LEGO version of them in the game with much satisfaction. (Seriously, Marvel has pulled so many characters from their catalogue—even Howard the Duck!)
So what do you think of my review? Have you played the game, and if so, what are your thoughts? Who are your favorite Marvel characters, and did you get to play as them? Who would you have liked to see included in the game? Let us know with a comment below!
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