A murder mystery set in a high school, this is not a tale for the faint of heart or weak of stomach. Don’t be fooled by the colorful, cartoony art style—this game earns its “M” rating. Much like a George Martin novel, characters that you like will die, and often in the worst way possible. However, if you decide to brave the halls of Hope’s Peak Academy, you will find a gripping story of betrayal and despair that is one of my favorite narrative experiences in recent memory.
Hope's Peak Academy class #78 |
This would make for an interesting class culture to begin with, but things don’t really get moving until everyone realizes that they are trapped within the school grounds and at the mercy of the remote-controlled, half-white-half-black-all-evil teddy bear Monokuma. If it sounds ridiculous, that’s because it is. With his high-pitched voice and maniacal laughter, he’s like a shorter, (slightly) more cuddly Joker.
Monokuma offers the students a choice: remain trapped within the confines of Hope’s Peak Academy for the rest of their lives, or murder a classmate and get away with it in order to graduate. If they are found guilty at the class trial, however, they will be executed.
A great deal of your time in Danganronpa will be spent looking at text. There’s a lot of it. Whether it’s Monokuma taunting you or a spirited conversation with one of your friends, you’re going to be reading. Don’t worry, though. It’s really easy to stay invested, mostly because the writing is so damn exceptional. Each character is very different in personality and motivation, and this is captured perfectly in the (limited) voice acting and excellent dialogue.
Once somebody dies, the game shifts into investigation mode. This is reminiscent of the Phoenix Wright series, as you comb crime scenes for evidence and grill your peers for clues. Each piece of collected evidence is stored as a metaphorical “truth bullet” for use in the class trial. Gather enough evidence, and it’s trial time. Each trial consists of a variety of mini-games, the most common being the Nonstop Debate. During the debate, your classmates’ testimonies and statements fly across the screen in real time, and it’s up to you to use the proper truth bullets to shoot down inconsistencies. While similar in concept to the cross-examinations in the Phoenix Wright series, the gameplay feels decidedly different, and that’s a good thing.
That’s not where the trial ends, either. There’s the Hangman’s Gambit, where you have to fill in missing letters to help Makoto think of a key concept; The Bullet Time Battle, a rhythm mini-game where you shoot down your classmates arguments by tapping buttons in time; and finally the Closing Argument, where you reconstruct the entire murder in a comic strip.
The Closing Argument |
Such a charmer |
Although certain parts of the game feature a frustrating and impractical control scheme, this does little to prevent Danganronpa from spinning a tale that is both entertaining and emotional. If you have a penchant for solving mysteries, a taste for two-toned teddy bears, or simply enjoy a good story, you must experience Danganronpa: Trigger Happy Havoc.
Like I said, Danganronpa’s story stuck with me long after I finished the game. What are some of the games that have left an impression on you guys? Sound off in the comments!
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