First off, Nintendo has been doing a really good job building the hype. Between character reveals, screen shots, tournaments, and video events, they've almost become omnipresent; they're showing up everywhere! The game currently totes 36 individual characters, and it's almost certain this isn't all of them. This is panning out to be the largest roster yet. In a sense, it already surpasses Brawl's 35 (since Zelda/Sheik, Samus/Zero Suit, and Pokemon Trainer/Squirtle/Bulbasaur/Charizard each act as a single entity). Let's be real; within the 36 are a few characters with highly similar move sets: Link/Young Link, Marth/Lucina. Each brand new character is featured in a short introduction video. Some of these are really freaking creative. They're what initially got me riding the hype train!
Power-up types - Image from SmashBros.com |
Smash Run Item Helpers - Image from SmashBros.com |
Amped Up Event Begins - Image from SmashBros.com |
That's not all though, there are also special doors where challenges lurk. For example, in the SDCC game play, there was a room that was filled with huge crystals. Breaking them all within a short time limit would give a slew of large bonuses. There are also bosses behind these doors with the same concept.
I first played Smash Run while in line at the Best Buy E3 event. I was shocked and relieved it was there, because the line for the Wii-U version was wrapped around the store (and I arrived 40 minutes early!). I will admit, I was skeptical about the idea of Smash on 3DS. It's a smaller screen, a less powerful system, and a different controller. I suspected that playing would take getting used to, there wouldn't be enough detail to keep me immersed, and the game would slow when there was too much action on screen.
Greninja Posin' - Image from SmashBros.com |
I was more surprised at how responsive it was. Smash Run is an extremely intense 5 minutes. There is no rest; there are no calm areas; it is complete and utter chaos. Death and destruction is everywhere. Throughout all of this, the system did not slow down. As I progressed, it became quite obvious how these power-ups were impacting me. Greninja is already a fast character, but with all the speed-ups I grabbed, he was dramatically faster, to the point of being difficult to control. Paired with the special attack bonuses I grabbed, it started to remind me of a Dragon Ball Z episode.
Pikachu in the Fray - Image from SmashBros.com |
This was still an early beta, so I'm really excited to see how the game will turn out. Although I really like Smash Run, it doesn't feel like a complete replacement for a story/campaign mode. Considering it's the handheld version, I guess I could cope with it. Without a campaign, I'd see the 3DS version more for nonstop battle while away from your console system.
What do you think? Is Smash Run enough to replace a full campaign? Also, if you saw the 3DS tournament from SDCC, what did you think of the game?
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